CryENGINE Guide

 Getting Content to CryENGINE 3 


 

No additional importer plugin is required for CryENGINE 3.

In your PlayUp Preferences settings under the General tab, make sure you have the engine set to CryENGINE 3.

In your PlayUp Preferences settings under the CryENGINE 3 tab, set your Model Export Path, usually located somewhere off a directory like this:

{PATH TO CRYENGINE}\gamesdk\levels\MyLevel

To keep it clean, we recommend using a Model Export Path that looks my like this:

{PATH TO CRYENGINE}\gamesdk\levels\MyLevel\MyGeometry

Set the path to the Resource Compiler (RC.EXE) usually located here:

{PATH TO CRYENGINE}\Tools\rc\rc.exe

There are a number of other options in this tab that you can experiment with, but do remember to set the Layer name that you want to use.

Export your level.

Open CryENGINE Sandbox. In the last tab on the RollupBar, right-click on the main layer and select Import Layers. Find the layer file that was generated in the Model Export Path and open it.