The Basics

 Exporting a Level 


Each engine has a different kind of level file to cater to the its unique requirements as shown in the table below:

CRYENGINE LUMBERYARD UNITY UNREAL
Layer File (LYR) Layer File (LYR) LVL File (LVL) LVL File (XML)

Click the LVL icon in the PlayUp Toolbar to export the level along with all of the visible meshes, or go to the Extensions > PlayUp Tools dropdown menu to begin the export process. You will notice three different export options under the Extensions > PlayUp Tools dropdown menu:

Export Meshes Only...
For exporting all of the visible components and groups in the scene without creating a level file, you can use this option.

Export Level/Layer File(s) Only...
This allows you to create only the level or layer file(s) for your scene without having to re-export all of the meshes. If you choose the option to export layers separately from the General preferences tab, this will create separate level files for each layer.

Export Level with Meshes...
Export all of the visible components and groups in the scene as well as create level or layer file(s). This process is also launched when you click the LVL icon.

If you only want to export only one entity, you can select a specific component or group, right-click and go to PlayUp Tools > Export Selected Geometry... to accomplish this.

You can review the process as it exports by opening Window > Ruby Console and making sure you have Logging for Ruby Console turned on in the PlayUp Preferences General tab.

You will see some command windows briefly appear and disappear during the texture and mesh conversion process. On completion, a window will appear announcing that the export process is finished.

Note: If for some reason this window never appears, check the Ruby Console for possible errors in the export process.